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Windows Linked List Snippet
C++ header file for creating Linked Lists
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/*
* Filename: LinkedList.h
* Classification: UNCLASSIFIED
*
* Author: User #72251
* Date Created: 8/17/2010
* Version 0.9: (8/17/2010) User #72251
* Version 1.0: (1/10/2014) User #72251
*
* This class is a LinkedList template (No shit).
* NOT independently thread-safe.
*/
#pragma once
#include <Windows.h>
template<class T> class LinkedList
{
public:
LinkedList();
virtual ~LinkedList();
T* add(const T, DWORD index = -1);
void remove(DWORD index);
void removeAll();
DWORD getSize();
T* get(DWORD);
T* operator[](DWORD);
// This function has static memory, and therefore is nonreentrant. Do not call this function from multiple threads.
T* iterate(bool newIterator = false);
// This function checks if the linkedlist contains object "other"; You must provide a comparator function
bool contains(T& other, bool (*comparator)(T& a, T& b) /*= NULL*/);
private:
class Node
{
friend class LinkedList;
public:
Node(const T elem);
~Node();
protected:
T element;
Node *prev, *next;
};
protected:
Node *head, *last;
DWORD currentLength;
};
template<class T> LinkedList<T>::LinkedList()
{
head = last = NULL;
currentLength = 0;
}
template<class T> LinkedList<T>::~LinkedList()
{
removeAll();
}
template<class T> T* LinkedList<T>::add(const T elem, DWORD index /*= -1*/)
{
if( index != -1 && index > currentLength )
return NULL;
Node* newElem = new Node(elem);
// Empty List:
if( currentLength == 0 )
head = last = newElem;
// Last Element:
else if( index == -1 || index == currentLength )
{
last->next = newElem;
newElem->prev = last;
last = newElem;
}
else
{
Node* currElem = head;
for( DWORD i = 0; i < index; i++, currElem = currElem->next ) ;
newElem->next = currElem;
newElem->prev = currElem->prev;
if( currElem->prev == NULL )
head = newElem;
else
currElem->prev->next = newElem;
currElem->prev = newElem;
}
currentLength++;
return &newElem->element;
}
template<class T> void LinkedList<T>::remove(DWORD index)
{
if( index >= currentLength )
return;
Node* currElem = head;
for( DWORD i = 0; i < index; i++, currElem = currElem->next ) ;
// If current element is First:
if( currElem->prev == NULL )
head = currElem->next;
else
currElem->prev->next = currElem->next;
// If current element is Last:
if( currElem->next == NULL )
last = currElem->prev;
else
currElem->next->prev = currElem->prev;
delete currElem;
currentLength--;
}
template<class T> void LinkedList<T>::removeAll()
{
for( Node *n = last, *prev = NULL; n != NULL; n = prev )
{
prev = n->prev;
n->prev = n->next = NULL;
delete n;
}
head = last = NULL;
currentLength = 0;
}
template<class T> DWORD LinkedList<T>::getSize()
{
return currentLength;
}
template<class T> T* LinkedList<T>::get(DWORD index)
{
Node* currElem = head;
for( DWORD i = 0; i < index; i++, currElem = currElem->next ) ;
return &currElem->element;
}
template<class T> T* LinkedList<T>::operator[](DWORD index)
{
return get(index);
}
// Ugh, I really wanted that NULL, dammit....
template<class T> bool LinkedList<T>::contains(T& other, bool (*comparator)(T& a, T& b) /*= NULL*/)
{
for( Node* n = head; n != NULL; n = n->next )
if( comparator == NULL ? /*n->element == other*/false : comparator( n->element, other ) )
return true;
return false;
}
//Node stuff:
template<class T>LinkedList<T>::Node::Node( const T elem )
{
prev = next = NULL;
element = elem;
}
template<class T>LinkedList<T>::Node::~Node( void )
{
prev = next = NULL;
}
template<class T>T* LinkedList<T>::iterate( bool newIterator /*= false*/ )
{
static Node* iterator = NULL;
if( iterator == NULL || newIterator )
iterator = head;
else
iterator = iterator->next;
return iterator != NULL ? &iterator->element : NULL;
}
// LinkedList.cpp : Defines the entry point for the console application.
//
//Mem leaks:
//NOTE: This will not catch leaks with HeapAlloc or VirtualAlloc.
#ifdef _DEBUG
#define _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>
#define DBG_NEW new ( _NORMAL_BLOCK , __FILE__ , __LINE__ )
#define new DBG_NEW
#else
//#define _CrtMemState
#define _CrtMemCheckpoint(...)
#define _CrtMemDifference(...) false
#define _CrtMemDumpStatistics(...)
#define _CrtDumpMemoryLeaks()
#define _CrtSetDbgFlag(...)
#endif
//#include <Windows.h>
#include <stdio.h>
#include "LinkedList.h"
struct DataRuns
{
// In clusters
ULONGLONG length, offset;
};
bool compareDataRuns(DataRuns& a, DataRuns& b)
{
return ((a.length == b.length && a.offset == b.offset) ? true : false);
}
int wmain(int argc, wchar_t* argv[])
{
//MEM LEAK CHECKS:
#ifdef _DEBUG
_CrtSetDbgFlag( _CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF );
#endif
// bool (*func)(int a, int b) = NULL;
// func( 3, 5);
{
LinkedList<DataRuns> dRuns;
DataRuns dataRuns;
dataRuns.length = 10;
dataRuns.offset = 10;
// Test add
dRuns.add(dataRuns);
// Test remove
dRuns.remove(0);
dRuns.add(dataRuns);
// Test add to different indexes
dataRuns.offset = 0;
dRuns.add(dataRuns, 0);
dataRuns.offset = 2;
dRuns.add(dataRuns, 1);
dataRuns.offset = 1;
dRuns.add(dataRuns, 1);
// Test remove from different indexes
dRuns.remove(0);
dRuns.remove(1);
dataRuns.length = 10;
if( dRuns.contains( dataRuns, compareDataRuns ) )
printf("SUCCESS\n");
else
printf("FAIL\n");
dataRuns.length = 99;
if( dRuns.contains( dataRuns, compareDataRuns ) )
printf("FAIL\n");
else
dRuns.add(dataRuns);
// for( const void* ptr = dRuns.begin(); ptr != NULL; ptr = dRuns.next(ptr) )
// {
// printf("%d", dRuns.getData(ptr).length);
// }
for( DataRuns* i = dRuns.iterate(true); i != NULL; i = dRuns.iterate() )
{
printf("%I64d\t%I64d\n", (*i).length, (*i).offset);
}
LinkedList<ULONGLONG> primitives;
ULONGLONG num = 90;
// if( primitives.contains(num, NULL) ) ;
}
return 0;
}
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